It's a plot-driven game with seriously complicated lore, but there's no need to delve into the events of the previous installments if you're new to the series. He could see the gates to the Astral Sea opening, waiting to take him to the ethereal realm of the Godir. As his army finished off the remaining enemy soldiers, Maximus looked up into the sky. The maneuver was successful: His superior positioning made it impossible for the enemy Elves to parry his devastating magical attacks. Mounted on his trusty unicorn steed, Caseus Maximus rounded the hill to flank the opposing army. Working quickly, the Mystic Trash leader summoned a pillar of lightning onto some Elven archers, severely crippling them and damaging two adjacent enemy units. More importantly, Caseus Maximus needed to triumph to ascend and become a Godir, the deities that rule over the realm of mortals. It was a risky battle for their ever-expanding empire, but they needed to capture the last remaining stronghold of their Elven rivals. Enchanted rat-like warriors of the Mystic Trash nation faltered, looking to their leader for encouragement. The mighty hero Caseus Maximus surveyed the battlefield. In coop play, it's generally a good idea to station a scout at your ally's important cities so you can atleast help them with your spells during important battles.It's been over a decade since a new Age of Wonders release. (These appear to be the "Wonders" in AoW4 - no idea how event battles work.) The only exception is explorable dungeons that can only be directly engaged with a single party/stack. The new Marauder system looks interesting in AoW4, but we'll have to see how well it scales.Īs long as there are allied units(even a single scout) adjacent to battles(the hexes surrounding the _attacked_ hex), all allied players will participate in battle. This isn't an official game mode(I wish it was), but scaling in Planetfall did make it an interesting option if you set marauders, dwellings, and invasions to maximum hostility at a slower game speed. "Allied Victory" is a game setting that allows players on the same team or alliance to win together once all other players(ai or human) are defeated/a victory condition is achieved.Ĭonversely, if you want to do a coop survival game against a super hostile world without enemy 'players', you'll need to disable allied victory if you want to be allied with your coop partner(s).
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